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Hybrid User Preference Models for Second Life and OpenSimulator Virtual Worlds., , , and . UMAP, volume 6787 of Lecture Notes in Computer Science, page 87-98. Springer, (2011)Object-oriented databases: design and implementation., , , and . Proc. IEEE, 79 (1): 42-64 (1991)Usable natural language interfaces through menu-based natural language understanding., , and . CHI, page 154-160. ACM, (1983)Intermediary Architecture: Interposing Middleware Object Services between Web Client and Server., , , , , , and . ACM Comput. Surv., 31 (2es): 14 (1999)Automating File Schema Recognition Via Content-Based Oracles., , , , and . IKE, page 279-285. CSREA Press, (2008)Intelligent Crawling in Virtual Worlds., , and . Web Intelligence/IAT Workshops, page 555-558. IEEE Computer Society, (2009)978-0-7695-3801-3.Beyond designing for motivation: the importance of context in gamification., , and . CHI PLAY, page 217-226. ACM, (2014)The Changing Database Standards Landscape.. Modern Database Systems, ACM Press and Addison-Wesley, (1995)Language Processing Via Canonical Verbs and Semantic Models., , and . IJCAI, page 262-269. William Kaufmann, (1973)Searching for the metaverse., , and . VRST, page 223-226. ACM, (2009)