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Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology.

, , , and . CBMS, page 298-303. IEEE Computer Society, (2015)

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ICE - Intelligent Clustering Engine: A clustering gadget for Google Desktop., , , and . Expert Syst. Appl., 39 (10): 9524-9533 (2012)SMEC-3D: A Multi-agent 3D Game to Cognitive Stimulation., , , and . PAAMS (Workshops), volume 887 of Communications in Computer and Information Science, page 247-258. Springer, (2018)Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology., , , and . CBMS, page 298-303. IEEE Computer Society, (2015)Increasing Availability Control of Human Biological Samples Using a Mobile Management System., , , , and . HCI (17), volume 11582 of Lecture Notes in Computer Science, page 63-74. Springer, (2019)Special track on Computer Applications in Health Care: editorial message., and . SAC, page 1311. ACM, (2008)The virtual reality challenges in the health care area: a panoramic view., and . SAC, page 1312-1316. ACM, (2008)Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation., , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 217-226. Springer, (2011)Multi-part quality evaluation of a customized mobile application for monitoring elderly patients with functional loss and helping caregivers., , , , , , and . BMC Medical Informatics Decis. Mak., 19 (1): 140:1-140:18 (2019)The UFRJ-UERJ Group: Interdisciplinary Virtual Reality Experiments in Neuropsychiatry., , , , and . Cyberpsychology Behav. Soc. Netw., 5 (5): 423-431 (2002)Exploring a Genetic Algorithm for Hypertext Documents Clustering., and . Intelligent Text Categorization and Clustering, volume 164 of Studies in Computational Intelligence, Springer, (2009)