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Modeling the Lessons Learned Process, The University of New Mexico, , and . Albuquerque,, (1998)How players value their characters in world of warcraft., , , and . CSCW, page 1333-1343. ACM, (2014)Full-body motion-based game interaction for older adults., , , and . CHI, page 1873-1882. ACM, (2012)The impact of negative game reviews and user comments on player experience., , and . SIGGRAPH Game Papers, page 4:1-4:5. ACM, (2011)Character Sharing in World of Warcraft., , , , and . ECSCW, page 343-362. Springer, (2009)Feature Extraction Through Wavelet De-Noising of Surface EMG Signals for the Purpose of Mouse Click Emulation., , , and . CCECE, page 1454-1457. IEEE, (2006)PiNiZoRo: a GPS-based exercise game for families., , , , and . Future Play, page 243-246. ACM, (2010)Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations., , and . Future Play, page 48-55. ACM, (2010)Outcome after successful resuscitation of babies born with apgar scores of 0 at both 1 and 5 minutes., , , , and . Am J Obstet Gynecol, 182 (5): 1210--1214 (May 2000)Automatic detection of microaneurysms using a novel segmentation algorithm based on deep learning techniques., , and . Comput. Intell., 39 (6): 1039-1053 (December 2023)