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Kintsugi VR: Designing with Fractured Objects., , and . IMX, page 95-108. ACM, (2022)Bio-Sensed and Embodied Participation in Interactive Performance., , , , and . TEI, page 197-208. ACM, (2017)Glimpses of the future: designing fictions for mixed-reality performances., , , , , , , and . Interactions, 25 (1): 46-51 (2018)Embodied Sketching., , , and . CHI, page 6014-6027. ACM, (2016)Frictional Realities: Enabling Immersion in Mixed-Reality Performances., , and . TVX, page 15-27. ACM, (2018)Design in Action: Unpacking the Artists' Role in Performance-Led Research., , , , , and . CHI, page 626:1-626:13. ACM, (2021)Performing with Technology.. TEI, page 721-723. ACM, (2017)Mahak: A Test Collection for Evaluation of Farsi Information Retrieval Systems., , , , , and . AICCSA, page 639-644. IEEE Computer Society, (2007)User Participation in Social Networks: The Case of Balatarin, an Online Persian-Language Social Bookmarking System.. ITNG, page 445-449. IEEE Computer Society, (2013)Under Surveillance: Technology Practices of those Monitored by the State., , , and . CHI, page 1-13. ACM, (2020)