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Communication-Aware Processor Allocation for Supercomputers: Finding Point Sets of Small Average Distance.

, , , , , , and . Algorithmica, 50 (2): 279-298 (2008)

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The complexity of UNO, , , , and . CoRR, (2010)Solving the Rubik's Cube Optimally is NP-complete., , and . CoRR, (2017)Basic network creation games., , , and . SPAA, page 106-113. ACM, (2010)Folding and Cutting Paper., , and . JCDCG, volume 1763 of Lecture Notes in Computer Science, page 104-118. Springer, (1998)Efficient constant-velocity reconfiguration of crystalline robots., , , , , , , , , and 1 other author(s). Robotica, 29 (1): 59-71 (2011)The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications., and . ICALP, volume 2380 of Lecture Notes in Computer Science, page 401-413. Springer, (2002)Linear Reconfiguration of Cube-Style Modular Robots., , , , , , , , , and . ISAAC, volume 4835 of Lecture Notes in Computer Science, page 208-219. Springer, (2007)Folding and Unfolding Linkages, Paper, and Polyhedra.. JCDCG, volume 2098 of Lecture Notes in Computer Science, page 113-124. Springer, (2000)Algorithms for Solving Rubik's Cubes., , , , and . ESA, volume 6942 of Lecture Notes in Computer Science, page 689-700. Springer, (2011)Classic Nintendo Games Are (Computationally) Hard., , , and . FUN, volume 8496 of Lecture Notes in Computer Science, page 40-51. Springer, (2014)