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Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination., , , , , , , , , and 2 other author(s). AIS Trans. Hum. Comput. Interact., 8 (1): 2 (2016)Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 7 (4): 86-100 (2017)MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias., , , , , , , , , and 7 other author(s). Int. J. Game Based Learn., 3 (4): 7-26 (2013)Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game., , , , , , , , , and 1 other author(s). Int. J. Game Based Learn., 9 (3): 1-22 (2019)Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding., , , , , , , , , and . Int. J. Gaming Comput. Mediat. Simulations, 8 (1): 13-27 (2016)Serious Games: An Evaluation Framework and Case Study., , , , , , , , , and 2 other author(s). HICSS, page 638-647. IEEE Computer Society, (2016)Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences., , , , , , , , and . Int. J. Game Based Learn., 7 (4): 1-21 (2017)Mitigating bias blind spot via a serious video game., , , , , , , , , and 2 other author(s). Comput. Hum. Behav., (2016)Reliable deception cues training in an interactive video game., , , , , , , , , and 5 other author(s). Comput. Hum. Behav., (2018)Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention., , , , , , , and . Int. J. Game Based Learn., 12 (1): 1-12 (2022)