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Supporting agile development by facilitating natural user interaction with executable formal specifications., , , , , and . ACM SIGSOFT Softw. Eng. Notes, 36 (4): 1-10 (2011)Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games era., and . MindTrek, page 331-340. ACM, (2016)Design Values of Game Jam Organizers Case: Global Game Jam 2018 in Finland.. ICGJ, page 21-27. ACM, (2018)Casual games discussion., , , and . Future Play, page 105-112. ACM, (2007)The organic nature of game ideation: game ideas arise from solitude and mature by bouncing.. Future Play, page 33-39. ACM, (2010)Game Jams for Learning and Teaching: A Review., , , and . Int. J. Game Based Learn., 10 (2): 54-71 (2020)Two Decades of Game Jams., , , , , , , and . ICGJ, page 1-11. ACM, (2021)Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development., , and . CHI, page 520:1-520:11. ACM, (2024)Designing game idea generation games., , , and . Future Play, page 137-144. ACM, (2008)Playful Furniture: Breaching a Serious Setting With Interactive Seats., , , , , , , and . Games Cult., 13 (3): 301-321 (2018)