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Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge.

, , , and . Comput. Educ., (2014)

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Classifying and sorting cluttered piles of unknown objects with robots: A learning approach., , and . IROS, page 971-978. IEEE, (2016)Random Variables Recorded under Mutually Exclusive Conditions: Contextuality-by-Default., and . CoRR, (2013)Contextuality-by-Default: A Brief Overview of Ideas, Concepts, and Terminology., , and . QI, volume 9535 of Lecture Notes in Computer Science, page 12-23. Springer, (2015)Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge., , , and . Comput. Educ., (2014)Contextuality-by-Default 2.0: Systems with Binary Random Variables., and . QI, volume 10106 of Lecture Notes in Computer Science, page 16-32. Springer, (2016)Bayesian Modelling of Confusability of Phoneme-Grapheme Connections., , , , and . ICALT, page 285-287. IEEE Computer Society, (2007)Measuring Observable Quantum Contextuality., , , and . QI, volume 9535 of Lecture Notes in Computer Science, page 36-47. Springer, (2015)Quantum Entanglement and the Issue of Selective Influences in Psychology: An Overview., and . QI, volume 7620 of Lecture Notes in Computer Science, page 184-195. Springer, (2012)A Qualified Kolmogorovian Account of Probabilistic Contextuality., and . QI, volume 8369 of Lecture Notes in Computer Science, page 201-212. Springer, (2013)Improved estimation of probabilities in pronunciation by Analogy., and . EUSIPCO, page 2797-2801. IEEE, (2012)