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Peripersonal Space: An Index of Multisensory Body-Environment Interactions in Real, Virtual, and Mixed Realities.

, , , , , , , , and . Frontiers ICT, (2017)

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Flying Cities: building a 3D world from vocal input., , and . Digit. Creativity, 19 (1): 62-72 (2008)Adapting Virtual Embodiment Through Reinforcement Learning., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (9): 3193-3205 (2022)Peripersonal Space: An Index of Multisensory Body-Environment Interactions in Real, Virtual, and Mixed Realities., , , , , , , , and . Frontiers ICT, (2017)Real-time neural network prediction for handling two-hands mutual occlusions., , , , and . Comput. Graph. X, (2019)Unintentional synchronization with self-avatar for upper- and lower-body movements., , , , and . Frontiers Virtual Real., (March 2023)Embodied interaction using non-planar projections in immersive virtual reality., , , and . VRST, page 125-128. ACM, (2015)Self-attribution of distorted reaching movements in immersive virtual reality., , , , and . Comput. Graph., (2018)Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance., , , and . Frontiers Virtual Real., (2022)Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions., , , , and . VRST, page 36:1-36:12. ACM, (2021)Real-Time Marker-Based Finger Tracking with Neural Networks., , , and . VR, page 651-652. IEEE Computer Society, (2018)