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Lucid Peninsula: DreamScope - An Interactive Physical Installation.

, , , , , and . Creativity & Cognition, page 377-378. ACM, (2015)

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Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components., , , , , and . Int. J. Creative Interfaces Comput. Graph., 10 (1): 1-15 (2019)"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos., , , and . CHI, page 695. ACM, (2019)IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality., , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 3-11. (2016)Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography., , , , , , and . CHI, page 771:1-771:19. ACM, (2023)Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity., , , , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 427-432. Springer, (2021)Lucid Peninsula: DreamScope - An Interactive Physical Installation., , , , , and . Creativity & Cognition, page 377-378. ACM, (2015)Evaluating User Experience in 360º Storytelling Through Analytics., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 270-273. Springer, (2017)Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins., , , , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 117-137. Springer, (2023)Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques., , , and . ISMAR Adjunct, page 244-249. IEEE, (2018)Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia., , , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 281-284. Springer, (2020)