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Virtuelle Realität als Ergänzung des Laufbandtrainings zur Rehabilitation von Gangstörungen bei Patienten mit Schlaganfall und Multipler Sklerose

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Towards Virtual Audience Simulation For Speech Therapy., , , , , and . IVA, page 56:1-56:3. ACM, (2023)The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality., , , and . VRST, page 92:1-92:2. ACM, (2019)Experiencing Waiting Time in Virtual Reality., , , , , , and . VRST, page 69:1-69:2. ACM, (2019)Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences., , and . AIVR, page 11-19. IEEE, (2022)Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XR., , , , and . CoRR, (2023)When Some Things are Missing: The Quality of Interpersonal Communication in Social Virtual Reality, , , and . Presentation on the 68th Annual Conference of the International Communication Association (ICA), May 24-28 2018, Prague, Czech Republic, (2018)Influence of avatar realism on stressful situation in VR., , , and . VR, page 227-228. IEEE Computer Society, (2015)Towards comparable evaluation methods and measures for timing behavior of virtual reality systems., , and . VRST, page 47-50. ACM, (2016)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being., , , , , , and . VS-GAMES, page 1-2. IEEE, (2019)Development and Exploratory Implementation of a Higher Education Pedagogy Concept for Teaching and Learning with Social VR Focusing on Diversity, , , and . Proceedings of Society for Information Technology & Teacher Education International Conference 2024, page 146-155. Las Vegas, Nevada, United States, Association for the Advancement of Computing in Education (AACE), (April 2024)