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Другие публикации лиц с тем же именем

Real Positioning in Virtual Environments Using Game Engines., , , и . Eurographics Italian Chapter Conference, стр. 203-208. Eurographics, (2007)Comparing two communication media in use case modeling: results from a controlled experiment., , и . ESEM, ACM, (2010)Towards the visualization of software systems as 3D forests: the CodeTrees environment., и . SAC, стр. 981-988. ACM, (2012)A Preliminary Investigation of Deep Emotion-based Classification from Natural Language Text., , , и . SMC, стр. 3832-3839. IEEE, (2019)The city metaphor in software visualization: feelings, emotions, and thinking., , , , и . Multimedia Tools Appl., 78 (23): 33113-33149 (2019)Assessing communication media richness in requirements negotiation., и . IET Softw., 4 (2): 134-148 (2010)Solid and Effective Upper Limb Segmentation in Egocentric Vision., , и . Web3D, стр. 1:1-1:9. ACM, (2021)Terrestrial laser scanning for surveying and 3D modelling of underground built heritage: A case study of hypogea in the Sassi of Matera., , , , , , и . LDAC, том 3633 из CEUR Workshop Proceedings, стр. 189-200. CEUR-WS.org, (2023)Using the GPU to Green an Intensive and Massive Computation System., , , и . CSMR, стр. 384-387. IEEE Computer Society, (2013)A Client-Server Framework for the Design of Geo-Location Based Augmented Reality Applications., , и . IV, стр. 130-135. IEEE Computer Society, (2016)