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Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors., , , , , , and . SIGGRAPH Emerging Technologies, page 13:1. ACM, (2016)Designing a Multitasking Interface for Object-aware AR applications., , and . ISMAR Adjunct, page 39-40. IEEE, (2020)AR Timewarping: A Temporal Synchronization Framework for Real-Time Sensor Fusion in Head-Mounted Displays., , and . AH, page 6:1-6:8. ACM, (2018)Using Eye Tracked Virtual Reality to Classify Understanding of Vocabulary in Recall Tasks., , and . AIVR, page 66-73. IEEE, (2019)Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality., , , , , and . SUI, page 8:1-8:9. ACM, (2022)Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras., , , , , and . ISMAR, page 94-99. IEEE Computer Society, (2016)Management and manipulation of text in dynamic mixed reality workspaces., , and . ISMAR, page 1-4. IEEE Computer Society, (2013)Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs., , , , and . 3DUI, page 143-144. IEEE Computer Society, (2013)AREarthQuakeDrill: Toward Increased Awareness of Personnel during Earthquakes via AR Evacuation Drills., , and . VR Workshops, page 446-447. IEEE, (2021)Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays., , , , and . SUI, page 54-61. ACM, (2014)