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Analyzing Gamification of "Duolingo" with Focus on Its Course Structure.

, , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 268-277. Springer, (2016)

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A sensor selection approach for target tracking in sensor networks with quantized measurements., , and . ICASSP, page 2521-2524. IEEE, (2008)Dynamic and Evolutionary Multi-objective Optimization for Sensor Selection in Sensor Networks for Target Tracking., , , and . IJCCI, page 160-167. INSTICC Press, (2009)Conditional Posterior Cramér-Rao Lower Bounds for Nonlinear Sequential Bayesian Estimation., , and . IEEE Trans. Signal Process., 59 (1): 1-14 (2011)Posterior Crlb Based Sensor Selection for Target Tracking in Sensor Networks., , and . ICASSP (2), page 1041-1044. IEEE, (2007)Quantifying Engagement of Battle City with Different AI Strength., , , and . IIAI-AAI, page 468-471. IEEE, (2019)Analyzing Gamification of "Duolingo" with Focus on Its Course Structure., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 268-277. Springer, (2016)An analysis of hotel loyalty program with a focus on the tiers and points system., , and . ICSAI, page 507-512. IEEE, (2017)Individual game information evaluation using signal processing measurement., , , and . ICSAI, page 1400-1404. IEEE, (2017)E-learning Rhythm Design: Case Study Using Fighting Games., , , , and . Edutainment, volume 11462 of Lecture Notes in Computer Science, page 293-302. Springer, (2018)A semi-supervised Hidden Markov model-based activity monitoring system., , , , and . EMBC, page 1794-1797. IEEE, (2011)