Author of the publication

The Authentication Game - Secure User Authentication by Gamification?

, and . CAiSE, volume 9694 of Lecture Notes in Computer Science, page 101-115. Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Authentication Game - Secure User Authentication by Gamification?, and . CAiSE, volume 9694 of Lecture Notes in Computer Science, page 101-115. Springer, (2016)Influencing Factors for Users' Privacy and Security Protection Behavior in Smart Speakers: Insights from a Swiss User Study., and . CyberICPS/SECPRE/SPOSE/CPS4CIP/CDT&SECOMAN/EIS/SecAssure@ESORICS, volume 13785 of Lecture Notes in Computer Science, page 195-211. Springer, (2022)What is There to Criticize About Voice, Speech and Face Recognition and How to Structure the Critique?, , , and . Privacy and Identity Management, volume 671 of IFIP Advances in Information and Communication Technology, page 34-43. Springer, (2022)How to Protect My Privacy? - Classifying End-User Information Privacy Protection Behaviors.. Privacy and Identity Management, volume 576 of IFIP Advances in Information and Communication Technology, page 327-342. Springer, (2019)The Business Impact of IIoT Vulnerabilities., , and . PACIS, page 225. (2021)Blockchain and Data Protection: An Evaluation of the Challenges and Solutions mentioned by German Stakeholders., and . Wirtschaftsinformatik, AISeL, (2021)Effects of the GDPR in Southeast Asia vs. Europe - A Large-Scale Analysis of IoT Devices.. ICSECS, page 187-194. IEEE, (2023)