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Reverse engineering for the design patterns extraction of android mobile applications for attention deficit disorder., , and . Comput. Stand. Interfaces, (2019)Emotions for Virtual Learning Environments., , and . Rev. Iberoam. de Tecnol. del Aprendiz., 16 (3): 215-224 (2021)DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile application., , , and . REHAB, page 106-110. ACM, (2019)Editorial., and . Rev. Colomb. de Computación, 11 (2): 5-6 (2010)Medición de la usabilidad del diseño de interfaz de usuario con el método de evaluación heurística: dos casos de estudio., , , , , , and . Rev. Colomb. de Computación, (2019)Usability engineering in the OnCakes case. What should be taken into account when designing software for a bakery and its customers?, and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 123-135. CEUR-WS.org, (2022)Heuristics for interface design in telemedicine systems., , , and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 52-60. CEUR-WS.org, (2022)Proposal for a User-Centered Virtual Reality System for Promoting Tourism in Peru., , , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 62-73. Springer, (2022)Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism., , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 46-61. Springer, (2022)Design and analysis of collaborative interactions in social educational videogames., , , and . Comput. Hum. Behav., (2014)