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The Usability of Pragmatic Communication in Regular Expression Synthesis., , and . CoRR, (2023)Program Synthesis Guided Reinforcement Learning for Partially Observed Environments., , , , , and . NeurIPS, page 29669-29683. (2021)Engineering Sketch Generation for Computer-Aided Design., , , , and . CVPR Workshops, page 2105-2114. Computer Vision Foundation / IEEE, (2021)InverseCSG: automatic conversion of 3D models to CSG trees., , , , , , , and . ACM Trans. Graph., 37 (6): 213 (2018)Communicating Natural Programs to Humans and Machines., , , , , , , , and . CoRR, (2021)Text Editing as Imitation Game., , , , , , and . EMNLP (Findings), page 1583-1594. Association for Computational Linguistics, (2022)Learning to select examples for program synthesis., , , and . CoRR, (2017)Neurosymbolic Transformers for Multi-Agent Communication., , , , , , , and . NeurIPS, (2020)Verifiable Reinforcement Learning via Policy Extraction., , and . NeurIPS, page 2499-2509. (2018)Representing Partial Programs with Blended Abstract Semantics., , , , , and . ICLR, OpenReview.net, (2021)