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Preschool children's social and playful interactions with a play-facilitating cardboard robot., , , , and . Int. J. Child Comput. Interact., (2022)Living media interfaces: a multi-perspective analysis of biological materials for interaction., , , and . Digit. Creativity, 31 (1): 1-21 (2020)GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games., , , and . CHI PLAY, page 69-81. ACM, (2017)Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs., , and . CHI PLAY, page 38-43. ACM, (2022)Body music: physical exploration of music theory., , , , , , and . Sandbox@SIGGRAPH, page 35-42. ACM, (2008)GridDrones: A Self-Levitating Physical Voxel Lattice for 3D Surface Deformations., , , and . CHI Extended Abstracts, ACM, (2018)LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence., , , , and . CHI, page 12. ACM, (2019)GridDrones: A Self-Levitating Physical Voxel Lattice for Interactive 3D Surface Deformations., , , and . UIST, page 87-98. ACM, (2018)Making things in Fab Labs: a case study on sustainability and co-creation., , and . Digit. Creativity, 27 (2): 113-131 (2016)FeetBack: Providing Haptic Directional Cues Through a Shape-changing Floor., , , , , , and . NordiCHI, page 39:1-39:10. ACM, (2022)