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Exploring the Factors that Influence the Intention to Play a Color Mixing Game.

, , , and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 14-20. Springer, (2016)

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Developing a Curriculum of Maker Education in Taiwan Higher Education., , , , and . SETE@ICWL, volume 10676 of Lecture Notes in Computer Science, page 433-437. Springer, (2017)Exploring the effect of compulsive social app usage on technostress and academic performance: Perspectives from personality traits., , and . Telematics Informatics, 34 (2): 679-690 (2017)Constructing RBF Networks for Classifying ECG Heartbeat Patterns., , , , , and . CISP-BMEI, page 1-6. IEEE, (2019)Creating a Virtual and Physical Learning Environment for Business Management Students - Integrating AR and STEM Teaching Strategies., , and . ICITL (2), volume 14786 of Lecture Notes in Computer Science, page 108-115. Springer, (2024)Editorial: Virtual learning environments in educational institutions., , and . Frontiers Virtual Real., (March 2023)Developing the Scale of Technology Product Imagination Disposition., , , and . ICITL, volume 12555 of Lecture Notes in Computer Science, page 77-83. Springer, (2020)Get lost in the library?: An innovative application of augmented reality and indoor positioning technologies., , , and . Electron. Libr., 34 (1): 99-115 (2016)Scalable distributed control plane for On-line social networks support cognitive neural computing in software defined networks., , , , and . Future Gener. Comput. Syst., (2019)Activating Natural Science Learning by Augmented Reality and Indoor Positioning Technology., , , and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 229-238. Springer, (2013)Where are my cooperative learning companions: designing an intelligent recommendation mechanism., and . Multimedia Tools Appl., 76 (9): 11547-11565 (2017)