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Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.

, , , , , and . Simul., 84 (5): 239-256 (2008)

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Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation., , , , , and . Simul., 84 (5): 239-256 (2008)Optimizing consistency by maximizing bandwidth usage in distributed interactive applications., , and . ACM Trans. Multim. Comput. Commun. Appl., 6 (4): 30:1-30:23 (2010)From chasing dots to reading minds: the past, present, and future of video game interaction., , and . ACM Crossroads, 13 (2): 10 (2006)Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments., , , , and . VR, page 293-294. IEEE Computer Society, (2006)Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application., , , and . DS-RT, page 210-213. IEEE Computer Society, (2004)Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics., , , , and . DS-RT, page 77-84. IEEE Computer Society, (2006)Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications., , , and . DS-RT, page 85-94. IEEE Computer Society, (2006)Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation., , , , , and . DS-RT, page 195-202. IEEE Computer Society, (2005)