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FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy.

, , , , , , and . Virtual Real., 12 (1): 17-25 (2008)

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Electronic homework: an intelligent tutoring system in mathematics.. Chinese University of Hong Kong, Hong Kong, (1996)ndltd.org (oai:cuhk-dr:cuhk_321643).An Evaluative Study on VISOLE - Virtual Interactive Student-Oriented Learning Environment., , , and . IEEE Trans. Learn. Technol., 3 (4): 307-318 (2010)Capacity Building for Lifelong Learning: A Study of Practitioners' Perceptions on Information Literacy Framework., , , and . Informatics Educ., 5 (2): 231-244 (2006)An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning., , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 525-532. IOS Press, (2006)A Case Study of an Academic Achievement-oriented Student in Game-based Learning., , , and . ICALT, page 7-11. IEEE Computer Society, (2011)VISOLE: A New Game-based Situated Learning Paradigm., , , and . ICALT, page 1082-1083. IEEE Computer Society, (2006)The Implementation of an Information Literacy Framework: Key Issues in Professional Development., , and . ICCE, volume 133 of Frontiers in Artificial Intelligence and Applications, page 172-179. IOS Press, (2005)Using Posting Templates for Enhancing Students' Argumentative Elaborations in Computer-Supported Collaborative Inquiry Learning., , , , and . Res. Pract. Technol. Enhanc. Learn., 5 (3): 275-294 (2010)Using Interactive Whiteboards (IWB) to Enhance Learning and Teaching in Hong Kong Schools., , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 439-442. IOS Press, (2006)Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization., , , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 261-270. Springer, (2006)