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A Game Design Workshop to Support the Elaboration of Game Ideas., , and . HCI (21), volume 8530 of Lecture Notes in Computer Science, page 66-75. Springer, (2014)Embedding digital technologies in the school practice: Schools as agents of technology integration., , , , , and . IDC, page 706-708. ACM, (2022)Children challenging the design of half-baked games: Expressing values through the process of game modding., and . Int. J. Child Comput. Interact., (2018)Exploring how children interact with 3D shapes using haptic technologies., , and . IDC, page 533-538. ACM, (2018)Educational Robotics for Communication, Collaboration and Digital Fluency., , , , , , , and . RiE, volume 630 of Advances in Intelligent Systems and Computing, page 113-125. Springer, (2017)MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space., , , , , and . IJMHCI, 2 (2): 53-71 (2010)Interdisciplinary Insights for Digital Touch Communication, , , , and . Human-Computer Interaction Series Springer, (2020)"Playing with" museum exhibits: designing educational games mediated by mobile technology., , , and . IDC, page 230-233. ACM, (2009)The Making of Meaning through Dyadic Haptic Affective Touch., , , , , , , , , and . ACM Trans. Comput. Hum. Interact., 29 (3): 21:1-21:42 (2022)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces., and . J. Univers. Comput. Sci., 18 (15): 2120-2142 (2012)