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Ensemble: A Hybrid Human-Machine System for Generating Melody Scores from Audio.

, , , , and . ISMIR, page 143-149. (2016)

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Input-agreement: a new mechanism for collecting data using human computation games., and . CHI, page 1197-1206. ACM, (2009)Interactive environments for training children's curiosity through the practice of metacognitive skills: a pilot study., , , , and . CoRR, (2024)A Wizard-of-Oz study of curiosity in human-robot interaction., , , , , , and . RO-MAN, page 607-614. IEEE, (2017)Paying Crowd Workers for Collaborative Work., , , and . PACMHCI, 3 (CSCW): 125:1-125:24 (2019)The Science of Citizen Science: Theories, Methodologies and Platforms., , , , , , and . CSCW Companion, page 395-400. ACM, (2017)Curiosity Notebook: A Platform for Learning by Teaching Conversational Agents., , , , , , , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Ensemble: A Hybrid Human-Machine System for Generating Melody Scores from Audio., , , , and . ISMIR, page 143-149. (2016)Capturing Expert Arguments from Medical Adjudication Discussions in a Machine-readable Format., , , , , and . WWW (Companion Volume), page 1131-1137. ACM, (2019)Understanding Expert Disagreement in Medical Data Analysis through Structured Adjudication., , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 76:1-76:23 (2019)Conversational agents for fostering curiosity-driven learning in children., , , , and . Int. J. Hum. Comput. Stud., (2022)