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Fractal Color Compression in the L*a*b* Uniform Color Space., and . Data Compression Conference, page 540. IEEE Computer Society, (1998)Seamster: Inconspicuous Low-Distortion Texture Seam Layout., and . IEEE Visualization, page 291-298. IEEE Computer Society Press, (2002)Snaxels on a plane., and . NPAR, page 35-42. ACM, (2011)The CAVE: audio visual experience automatic virtual environment, , , , and . Commun. ACM, 35 (6): 64–72 (Jun 1, 1992)A Lipschitz Method for Accelerated Volume Rendering., and . VVS, page 107-114. ACM, (1995)Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces., and . Symposium on Geometry Processing, volume 71 of ACM International Conference Proceeding Series, page 224-234. Eurographics Association, (2004)Guaranteeing the topology of an implicit surface polygonization for interactive modeling., and . SIGGRAPH, page 279-286. ACM, (1997)SVGPU: real time 3D rendering to vector graphics formats., , and . High Performance Graphics, page 13-21. Eurographics Association, (2016)Using the CW-complex to represent the topological structure of implicit surfaces and solids.. SIGGRAPH Courses, page 52. ACM, (2005)Perlin Noise Pixel Shaders.. Workshop on Graphics Hardware, page 87-94. The Eurographics Association, (2001)