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As I am not you: accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients., , and . OZCHI, page 424-432. ACM, (2012)Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process., , , , and . TAMODIA, volume 5963 of Lecture Notes in Computer Science, page 58-71. Springer, (2009)SEKO: Smart System for Assisting Home-Based Rehabilitation of Knee Arthroplasty Patients., , , , , , , and . HSI, page 214-220. IEEE, (2018)User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games., , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 668-677. Springer, (2011)Towards Participatory Design of Social Robots., , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 527-535. Springer, (2019)Affective Tabletop Game: A New Gaming Experience for Children., , , , , , , and . Tabletop, page 44-51. IEEE Computer Society, (2007)Overcoming the distance between friends., , and . BCS HCI (2), page 79-82. BCS, (2007)aMAZEd: designing an affective social game for children., , , , , , and . IDC, page 53-56. ACM, (2007)Adaptivity in Virtual Environments: Enhancing User Interaction and Accommodating User Diversity. Hasselt University, Belgium, (2011)Hassel University oai:documentserver.uhasselt.be:1942/13021.A Conceptual Framework for Adaptation and Personalization in Virtual Environments., , and . DEXA Workshops, page 284-288. IEEE Computer Society, (2009)