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Gamer communities, design, and learning: panel proposal., , , , and . Sandbox@SIGGRAPH, page 31-33. ACM, (2008)Forming The Guild: Star Power and Rethinking Projective Identity In Affinity Spaces., and . Int. J. Game Based Learn., 1 (2): 82-95 (2011)From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream., , and . CSCL, International Society of the Learning Sciences, (2015)Learning, Games, and Affinity Spaces.. CSCL (2), page 489-490. International Society of the Learning Sciences, LuLu, Amazon, (2013)A dual-level approach for investigating design in online affinity spaces.. ICLS, page 346-347. International Society of the Learning Sciences / ACM DL, (2010)Bridging Gaming and Designing: Two Sites of Informal Design Learning Abstract.. DiGRA Conference, Digital Games Research Association, (2009)Collaboration in a Non-Digital, Computational Game Space.. CSCL (2), page 245-246. International Society of the Learning Sciences, LuLu, Amazon, (2013)