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Maneuver-based Driving for Intervention in Autonomous Cars., , and . CoRR, (2020)Interaction Spaces: Interactive Spatial Areas to Control Smart Environments., , , and . Mensch & Computer, page 333--336. (2013)TUIs in the Large: Using Paper Tangibles with Mobile Devices, , , , , , , , , and 1 other author(s). Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, page 1579--1584. ACM, (2015)NatCut: an interactive tangible editor for physical object fabrication, , , , and . CHI'14 Extended Abstracts on Human Factors in Computing Systems, page 1441--1446. ACM, (2014)Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality., , , and . Int. J. Hum. Comput. Interact., 40 (2): 409-424 (January 2024)A Systematic Analysis of External Factors Affecting Gait Identification., , , and . IJCB, page 1-9. IEEE, (2022)A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments., , , and . VMV, page 117-126. Eurographics Association, (2020)GeniePutt: Augmenting human motor skills through electrical muscle stimulation., , , , and . it Inf. Technol., 63 (3): 157-166 (2021)Support for modeling interaction with automotive user interfaces., , , and . AutomotiveUI, page 71-78. ACM, (2011)CARS - Configurable Automotive Research Simulator., , , , and . MuC (Workshopband), page 256-260. Logos Verlag, (2008)