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Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq., , , , , , , , , and . Web3D, page 5:1-5:9. ACM, (2023)Beyond blur: real-time ventral metamers for foveated rendering., , , , , , and . ACM Trans. Graph., 40 (4): 48:1-48:14 (2021)Docking Haptics: Dynamic Combinations of Grounded and Worn Devices., , , and . VR Workshops, page 627-628. IEEE, (2020)Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove., , , , and . IEEE Robotics Autom. Lett., 4 (4): 3497-3504 (2019)Perceptual rasterization for head-mounted display image synthesis., , and . ACM Trans. Graph., 38 (4): 97:1-97:14 (2019)Low latency rendering with dataflow architectures.. University College London, UK, (2017)British Library, EThOS.Profiling Distributed Virtual Environments by Tracing Causality., , , , and . VR, page 238-245. IEEE Computer Society, (2018)Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory., , , , , and . CoRR, (2021)Rectangular Selection of Components in Large 3D Models on the Web., , , , , and . Web3D, page 1-9. ACM, (2019)Exploring Server-Centric Scalability for Social VR., , , and . DS-RT, page 56-65. IEEE, (2023)