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Experience design for communities in virtual worlds: come for the attraction, stay for the interaction.

, , , , and . Int. J. Web Based Communities, 7 (2): 174-188 (2011)

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Machiavellianism or Morality: Which Behavior Pays Off In Online Innovation Contests?, , , , and . J. Manag. Inf. Syst., 32 (3): 197-228 (2015)Fighting the wicked problem of plastic pollution and its consequences for developing regions with expert and crowd solutions., , , , , and . HICSS, page 1-10. ScholarSpace, (2021)The More the Merrier? The Effects of Community Feedback on Idea Quality in Innovation Contests., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Reciprocity in innovation contest communities: reciprocity vs. free-riding in an environment of competition., , and . ASONAM, page 1282-1290. ACM, (2013)Co-Creation in Virtual Worlds: The Design of the User Experience., , , and . MIS Q., 35 (3): 773-788 (2011)Virtual worlds as knowledge management platform - a practice-perspective., , , and . Inf. Syst. J., 21 (6): 479-501 (2011)Online Crowdsourcing in the Public Sector: How to Design Open Government Platforms., , and . HCI (18), volume 6778 of Lecture Notes in Computer Science, page 203-212. Springer, (2011)Rate or Trade? Identifying Winning Ideas in Open Idea Sourcing., , , and . Inf. Syst. Res., 27 (1): 27-48 (2016)The GameCreator: Self-Created Mobile Games on the Internet., , and . DiGRA Conference, (2005)Avatar-Based Innovation: Consequences of the Virtual Co-Creation Experience., , , and . HICSS, page 1-11. IEEE Computer Society, (2010)