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ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges.

, , , , , , , , , , and . CSEDU (2), page 238-245. SciTePress, (2018)978-989-758-291-2.

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ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges., , , , , , , , , and 1 other author(s). CSEDU (2), page 238-245. SciTePress, (2018)978-989-758-291-2.Low level image processing operators on FPGA: implementation examples and performance evaluation., and . ICPR (3), page 262-267. IEEE, (1994)A Highly Reconfigurable Neighborhood Image Processor Based on Functional Programming., and . ICIP (3), page 659-663. IEEE Computer Society, (1994)Designing Gamified E-Learning Applications for Children with Down's Syndrome - The Case of Teaching Literacy and Language Skills., , , , and . CSEDU (2), page 102-113. SciTePress, (2018)978-989-758-291-2.Anaís: A Conceptual Framework for Blended Active Learning in Healthcare., , , and . CSEDU (2), page 199-206. SciTePress, (2016)Applying knowledge management in UI design process., , and . TAMODIA, page 113-120. ACM, (2004)Educational Software Requirements Elicitation Techniques: Including Children with Autistic Spectrum Condition., , , , , and . CSEDU (1), page 304-313. SCITEPRESS, (2022)Teaching of Programming - An Educational Performance Booster for Students at Economically Disadvantaged Schools., , , , and . CSEDU (1), page 155-164. SciTePress, (2018)Real Time Segmentation of Image Sequences by Self-Organizing Feature Map: Method and Reconfigurable Architecture., , , and . Applications in Parallel and Distributed Computing, volume A-44 of IFIP Transactions, page 267-276. North-Holland, (1994)Gamification in Location-based M-Learning: Students' Perceptions of Game Elements., , , , and . CSEDU (2), page 489-496. SciTePress, (2018)978-989-758-291-2.