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Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality.

, , , and . VR, page 19-28. IEEE Computer Society, (2017)

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Facilitating Context Switching Through Tangible Artifacts., , , , and . CHI Extended Abstracts, page 1940-1946. ACM, (2017)Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality., , , and . VR, page 19-28. IEEE Computer Society, (2017)Coordinating attention and cooperation in multi-user virtual reality narratives., , , , and . VR, page 377-378. IEEE Computer Society, (2017)StoryFacets: A design study on storytelling with visualizations for collaborative data analysis., , , , , and . Inf. Vis., 21 (1): 3-16 (2022)Motion Planning for a UAV with a Straight or Kinked Tether., , , and . IROS, page 8486-8492. IEEE, (2018)Simulating a Futuristic Fire Pump Panel in Virtual Reality., , , , , , , and . VR, page 1415-1416. IEEE, (2019)Redirected reach in virtual reality: Enabling natural hand interaction at multiple virtual locations with passive haptics., , , and . 3DUI, page 245-246. IEEE Computer Society, (2017)Robust Watermarking System Using Security Enhancement on Content Based Image Segmentation., and . ICECS, page 1252-1255. IEEE, (2007)A watermarking technique for geometric manipulation attacks., and . ICECS, page 1-5. IEEE, (2005)Physical hand interaction for controlling multiple virtual objects in virtual reality., , , and . IWISC, page 64-74. ACM, (2018)