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How does "talking about the Internet with others" affect teenagers' experience of online risks? The role of active mediation by parents, peers, and school teachers., and . New Media Soc., 19 (7): 1109-1126 (2017)Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants., , , and . Comput. Hum. Behav., 29 (6): 2303-2311 (2013)The privacy dyad: Antecedents of promotion- and prevention-focused online privacy behaviors and the mediating role of trust and privacy concern., , and . Internet Res., 26 (4): 919-941 (2016)An Exploratory Study of Determinants and Corrective Measures for Software Piracy and Counterfeiting in the Digital Age., , , and . Computer and Information Science, 3 (3): 30-49 (2010)Product Scent and Memory, , and . Journal of Consumer Research, 37 (1): 57--67 (Jun 1, 2010)Parents' responses to cyberbullying effects: How third-person perception influences support for legislation and parental mediation strategies., , , , and . Comput. Hum. Behav., (2019)Identifying at-risk university students: A system for longitudinal monitoring of sleep health., , , , , , , , , and 1 other author(s). ICDH, page 143-149. IEEE, (2023)Player see, player do: Testing an exergame motivation model based on the influence of the self avatar., and . Comput. Hum. Behav., (2016)Escaping through exergames: Presence, enjoyment, and mood experience in predicting children's attitude toward exergames., , , and . Comput. Hum. Behav., (2017)GPS Trail Visualizer for Online Communities., , , and . CW, page 164-167. IEEE, (2018)