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Distributed Agents Supporting Event-Driven Design Processes., , , , и . AID, стр. 557-577. Springer, (1998)Player behavior and personality modeling for interactive storytelling in games., , и . Entertain. Comput., (2018)Procedural generation of branching quests for games., , и . Entertain. Comput., (2022)An adaptive music generation architecture for games based on the deep learning Transformer mode., , , , и . CoRR, (2022)A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU., , , , , , и . Comput. Entertain., 7 (4): 60:1-60:15 (2009)Parallel culling and sorting based on adaptive static balancing., и . Comput. Entertain., 7 (4): 59:1-59:13 (2009)A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling., , , , , , , и . AIIDE, AAAI, (2013)Adaptive Branching Quests Based on Automated Planning and Story Arcs., , и . SBGames, стр. 9-18. IEEE, (2021)Hierarchical generation of dynamic and nondeterministic quests in games., , и . Advances in Computer Entertainment, стр. 24:1-24:10. ACM, (2014)A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories., , , и . ICIDS, том 7069 из Lecture Notes in Computer Science, стр. 272-277. Springer, (2011)