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The puzzle of experience vs. memory: Peak-end theory and strategic gamification design in M-commerce.

, , and . Inf. Manag., 60 (2): 103749 (March 2023)

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A Low-Complexity Handover Scheme Using Unsupervised Learning Techniques for 6G Multi-Networking., , , and . 6GNet, page 1-5. IEEE, (2023)A CPU-GPU hybrid computing framework for real-time clothing animation., , and . CCIS, page 391-396. IEEE, (2011)An Artificial Neural Network-Based Handover Scheme for Hybrid LiFi Networks., , and . IEEE Access, (2022)DSMM: A dual stance-aware multi-task model for rumour veracity on social networks., , , and . Inf. Process. Manag., 61 (1): 103528 (January 2024)Strong tie or weak tie? Exploring the impact of group-formation gamification mechanisms on user emotional anxiety in social commerce., , , and . Behav. Inf. Technol., 41 (11): 2294-2323 (2022)Towards Robust False Information Detection on Social Networks with Contrastive Learning., , , , , and . CIKM, page 1441-1450. ACM, (2022)The puzzle of experience vs. memory: Peak-end theory and strategic gamification design in M-commerce., , and . Inf. Manag., 60 (2): 103749 (March 2023)A fast collision detection method for clothing animation., , and . CCIS, page 52-55. IEEE, (2012)Learnable interpolation and extrapolation network for fuzzy pulmonary lobe segmentation., , , , , , , , , and 1 other author(s). IET Image Process., 17 (11): 3258-3270 (2023)Keyphrase Extraction with Incomplete Annotated Training Data., , , and . W-NUT, page 26-34. Association for Computational Linguistics, (2021)