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Data-informed curriculum sequences for a curriculum-integrated game

, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)
DOI: 10.1145/3375462.3375530

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A Field Study of Teachers Using a Curriculum-integrated Digital Game., , , , , and . CHI, page 428. ACM, (2019)Investigating Relations between Self-Regulated Reading Behaviors and Science Question Difficulty., , and . EDM, International Educational Data Mining Society, (2020)Blood from a stone: Where teachers report finding time for computer-based instruction., and . Comput. Educ., (2018)Evaluating an Instrumented Python CS1 Course., , and . CSEDM@EDM, volume 2734 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Understanding Reading Behaviors of Middle School Students., , and . L@S, page 385-388. ACM, (2020)Modality motivation: Selection effects and motivational differences in students who choose to take courses online., , , , and . Internet High. Educ., (2021)Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?, , , , , and . CHI PLAY, page 195-204. ACM, (2017)Peeking through the classroom window: a detailed data-driven analysis on the usage of a curriculum integrated math game in authentic classrooms., , , , , and . LAK, page 625-634. ACM, (2020)The conference was reorganized to a virtual event due to the international COVID-19 health crisis..Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)Grade 5 Students' Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning?, and . LAK, page 98-106. ACM, (2022)