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Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization., and . IEEE Trans. Vis. Comput. Graph., 20 (10): 1367-1378 (2014)Local Editing of Cross-Surface Mappings with Iterative Least Squares Conformal Maps., , , , and . Graphics Interface, page 192-205. Canadian Human-Computer Communications Society, (2020)Multithreading for visual effects., , , , , and . SIGGRAPH Courses, page 9:1-9:259. ACM, (2017)Robust physics-based locomotion using low-dimensional planning., , and . ACM Trans. Graph., 29 (4): 71:1-71:8 (2010)Trajectory Optimization for Full-Body Movements with Complex Contacts., , and . IEEE Trans. Vis. Comput. Graph., 19 (8): 1405-1414 (2013)Prioritized optimization for task-space control., and . IROS, page 5755-5762. IEEE, (2009)Feature-based locomotion controllers., , and . ACM Trans. Graph., 29 (4): 131:1-131:10 (2010)Feature-based Control of Physics-based Character Animation.. University of Toronto, Canada, (2011)Geodesic voxel binding for production character meshes., and . Symposium on Computer Animation, page 173-180. ACM, (2013)Joint planar parameterization of segmented parts and cage deformation for dense correspondence., , , , and . Comput. Graph., (2018)