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A Visibility-Driven Approach to Managing Interest in Distributed Simulations with Dynamic Load Balancing.

, , and . DS-RT, page 31-38. IEEE Computer Society, (2007)

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Mobile P2P: Computing., and . Encyclopedia of Wireless and Mobile Communications, (2008)A zone based architecture for massively multi-user simulations., , and . SpringSim (1), page 149-156. SCS/ACM, (2007)An algorithm for measurement and detection of path cheating in virtual environments., and . VECIMS, page 138-142. IEEE, (2009)VeDi: A vehicular crowd-sourced video social network for VANETs., , , and . LCN Workshops, page 738-745. IEEE Computer Society, (2014)Web services for VANET: a service oriented architecturefor infotainment system based on mashup using open APIs., , and . DIVANet@MSWiM, page 61-68. ACM, (2013)A Dominating Set Based Peer-to-Peer Protocol for Real-Time Multi-source Collaboration., , and . WETICE, page 119-124. IEEE Computer Society, (2007)Cloud-based rehabilitation exergames system., , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2014)Dynamic Resource Allocation for Event Processing in Surveillance Systems.. ICME Workshops, page 390-395. IEEE Computer Society, (2012)Performance Enhancement in MMOGs Using Entity Types., , and . DS-RT, page 25-30. IEEE Computer Society, (2007)Networking for Massively Multiuser Online Gaming., and . Encyclopedia of Multimedia, Springer, (2008)