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Interest-driven STEM learning among youth through a social networking site., , и . Int. J. Soc. Media Interact. Learn. Environ., 2 (1): 3-20 (2014)Activity theory as a lens for characterizing the participatory unit, , и . Handbook of research on educational communications and technology, (2004)Orchestration, power, and educational technology: A response to Dillenbourg., и . Comput. Educ., (2013)Multi-touch tabletop computing for early childhood mathematics: 3d interaction with tangible user interfaces., , , и . ICLS, стр. 274-275. International Society of the Learning Sciences / ACM DL, (2010)Facilitating guided participation through mobile technologies: designing creative learning environments for self and others., и . J. Comput. High. Educ., 20 (2): 92-105 (2008)Procedural Ethos: Confirming the Persuasive in Serious Games.. Int. J. Gaming Comput. Mediat. Simulations, 3 (4): 70-80 (2011)Student behavioral engagement during mathematics educational video game instruction with 11-14 year olds., , , , и . Int. J. Child Comput. Interact., 2 (3): 101-108 (2014)PreK Teachers & Students Using Multi-Touch Virtual Manipulatives: An Analysis of Usability and Learner-centered Design., , , , и . CSCL, International Society of the Learning Sciences, (2011)Identity Transformation in Real and Virtual Worlds: The Overlapping World View., и . CW, стр. 81-85. IEEE Computer Society, (2008)Collaborative learning with interactive surfaces: an interdisciplinary agenda., и . ICLS, стр. 505-506. International Society of the Learning Sciences / ACM DL, (2010)