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Cultural and linguistic localization of games to bridge the digital and cultural divide in indigenous populations., , and . OZCHI, page 484-487. ACM, (2014)Communication Choices to Engage Participation of Rural Indonesian Craftspeople in Development Projects., and . INTERACT (1), volume 8117 of Lecture Notes in Computer Science, page 780-787. Springer, (2013)Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well., , , , , , and . INTERACT (3), volume 8119 of Lecture Notes in Computer Science, page 582-589. Springer, (2013)Sharing, Saving, and Living Well on Less: Supporting Social Connectedness to Mitigate Financial Hardship., , and . Int. J. Hum. Comput. Interaction, 33 (5): 345-356 (2017)Visual Analytics for Large-Scale Bioinformatic Data Sets., , , , and . OZCHI, page 603-607. ACM, (2015)Prototyping the Self-Authored Video Interview: Challenges and Opportunities., , and . INTERACT (2), volume 9297 of Lecture Notes in Computer Science, page 150-158. Springer, (2015)Engaging children with nature through environmental HCI., and . OZCHI, page 310-315. ACM, (2016)A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice., and . PDC, page 11-20. ACM, (2006)Designing for participation in local social ridesharing networks: grass roots prototyping of IT systems., and . PDC, page 199-202. ACM, (2010)Handle the Way: Enhancing Web Accessibility for People with Disability., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 117-120. ACM, (2016)