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GigaMesh and Gilgamesh ? 3D Multiscale Integral Invariant Cuneiform Character Extraction.

, , , and . VAST, page 131-138. Eurographics Association, (2010)

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Rollouts of Fine Ware Pottery using High Resolution 3D Meshes., , , and . VAST, page 79-86. Eurographics Association, (2010)Visual Computing for Archaeological Artifacts with Integral Invariant Filters in 3D., and . GCH, page 37-47. Eurographics Association, (2017)Ancient coins & ceramics -- 3D and 2D Documentation for preservation and retrieval of lost heritage, , , and . Proceedings of the 2nd ISPRS International Workshop, 3D-ARCH 2007, "3D Virtual Reconstruction and Visualization of Complex Architectures", (2007)Combined 3D and Multispectral Fresco Documentation of the Villa Oplontis, Pompei - High-Resolution and High-Performance Digitization of Cultural Heritage., , and . VISAPP (1), page 615-620. INSTICC Press, (2009)Visualizing Networks of Maya Glyphs by Clustering Subglyphs., , , and . GCH, page 105-111. Eurographics Association, (2018)Vectorization of 3D-Characters by Integral Invariant Filtering of High-Resolution Triangular Meshes., and . ICDAR, page 62-66. IEEE Computer Society, (2013)Semantic Web, Digital Libraries and the future of Cultural Heritage., and . VAST, page 117-123. Eurographics Association, (2008)GigaMesh and Gilgamesh ? 3D Multiscale Integral Invariant Cuneiform Character Extraction., , , and . VAST, page 131-138. Eurographics Association, (2010)Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation., and . VSMM, volume 4270 of Lecture Notes in Computer Science, page 349-357. Springer, (2006)Geometrische Verfahren als Brücke zwischen Text und Objekt., and . DHd, (2015)