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Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games.

, and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 45-56. Springer, (2021)

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Biometrics and Data Mining: Comparison of Data Mining-Based Keystroke Dynamics Methods for Identity Verification., , , and . MICAI, volume 2313 of Lecture Notes in Computer Science, page 460-469. Springer, (2002)An Architecture to Support the Design and Evaluation of Software Platforms for Partially Virtual Communities., , , , and . Comput. Informatics, 34 (3): 521-558 (2015)Architecting E-Coaching Systems: A First Step for Dealing with Their Intrinsic Design Complexity., and . Computer, 51 (3): 16-23 (2018)Enhancing the Student Learning Experience in Software Engineering Project Courses., , , and . IEEE Trans. Educ., 61 (1): 63-73 (2018)A social cloud-based tool to deal with time and media mismatch of intergenerational family communication., , , , , and . Future Gener. Comput. Syst., (2015)Understanding student participation in undergraduate course communities: A case study., , , and . Inf. Syst. Frontiers, 18 (1): 7-21 (2016)Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games., and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 45-56. Springer, (2021)Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 605-617. Springer, (2022)Social Computing and Collaborative Work in Latin America and Beyond., , , , , and . CSCW Companion, page 368-370. ACM, (2021)Aligning the Social Interaction Spaces of Intergenerational Family Members.. CHI Extended Abstracts, page 199-202. ACM, (2015)