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Effects of Knowledge Construction Tools on Students' Learning Patterns in Collaborative Game-Based Learning Activities.

, , and . IIAI-AAI, page 336-340. IEEE Computer Society, (2016)

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An Efficient and Effective Approach to Developing Engineering E-Training Courses., , , and . Methods and Applications for Advancing Distance Education Technologies, IGI Global, (2009)Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach., , and . J. Educ. Technol. Soc., 18 (3): 282-300 (2015)A hybrid linear text segmentation algorithm using hierarchical agglomerative clustering and discrete particle swarm optimization., , and . Integr. Comput. Aided Eng., 21 (1): 35-46 (2014)Blended context-aware ubiquitous learning in museums: environment, navigation support and system development., , and . Personal and Ubiquitous Computing, 21 (2): 355-369 (2017)A Personalized Internet Shopping Agent., and . PDPTA, CSREA Press, (2000)Development of an adaptive learning system with two sources of personalization information., , , and . Comput. Educ., 51 (2): 776-786 (2008)Development of a ubiquitous learning platform based on a real-time help-seeking mechanism., , , and . Br. J. Educ. Technol., 42 (6): 992-1002 (2011)An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning., , and . Electron. Libr., 28 (6): 873-890 (2010)A collaborative ubiquitous learning platform for computer science education., , and . ITiCSE, page 368. ACM, (2009)An Incremental Mining Algorithm for Association Rules Based on Minimal Perfect Hashing and Pruning., and . APWeb Workshops, volume 7234 of Lecture Notes in Computer Science, page 106-113. Springer, (2012)