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The experience of enchantment in human-computer interaction.

, , , and . Pers. Ubiquitous Comput., 10 (6): 369-378 (2006)

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TimelyPresent: Connecting families across continents., , , , , and . Int. J. Hum. Comput. Stud., 71 (10): 1003-1011 (2013)Special topic: Designing for and with vulnerable people., , , , and . Interactions, 21 (1): 44-46 (2014)Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr., , , , , and . CHI, page 72. ACM, (2018)Rethinking Notions of 'Giving Voice' in Design., , , , , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Exploring Respectful Design Directions for Indigenous Communities., , and . Culture and Computing, page 131-132. IEEE Computer Society, (2013)Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting., , , , and . CHI, page 2629-2638. ACM, (2012)Making design probes work., , , and . CHI, page 3441-3450. ACM, (2013)HCI at End of Life & Beyond., , , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Designing wellbeing., , , , and . Conference on Designing Interactive Systems, page 789-790. ACM, (2012)RtD Comics: A Medium for Representing Research Through Design., , , , and . Conference on Designing Interactive Systems, page 971-982. ACM, (2016)