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The children's challenge: new technologies to support co-located and distributed collaboration.

, , , , and . CSCW, page 363. ACM, (2000)

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Guidelines for Human-AI Interaction, , , , , , , , , and 3 other author(s). Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI \textquotesingle19, page 1-13. ACM Press, (2019)Experiences2Go: sharing kids' activities outside the home with remote family members., , , , and . CSCW, page 1329-1340. ACM, (2013)Marked-up maps: combining paper maps and electronic information resources., , , , and . Pers. Ubiquitous Comput., 10 (4): 215-226 (2006)Investigating Human + Machine Complementarity for Recidivism Predictions., , , and . CoRR, (2018)Perspectives: Creating Inclusive and Equitable Hybrid Meeting Experiences., , , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW2): 1-25 (2023)Evaluating early prototypes in context: trade-offs, challenges, and successes., , , and . IEEE Pervasive Comput., 4 (4): 42-50 (2005)Tuesday keynote: Video communication for the 21st century.. CTS, page 1-4. IEEE, (2015)Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing., , , and . Graphics Interface, page 119-126. Canadian Human-Computer Communications Society, (2011)Remote shopping advice: enhancing in-store shopping with social technologies., , and . CSCW, page 662-673. ACM, (2014)Capturing the everyday magic of play.. IDC, page 3-4. ACM, (2018)