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Understanding the relationship between cybersickness and usability through seven human factors dimensions: An exploratory comparison of two virtual reality training applications., , and . Ergo'IA, page 3:1-3:10. ACM, (2023)Effectiveness of Augmented Reality Guides for Blind Insertion Tasks., , and . Frontiers Virtual Real., (2020)Spatial Presence, Performance, and Behavior between Real, Remote, and Virtual Immersive Environments., , and . IEEE Trans. Vis. Comput. Graph., 26 (12): 3467-3478 (2020)Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation., , , and . Presence Teleoperators Virtual Environ., 27 (3): 287-308 (2018)Vers un modèle unifié de la présence spatiale et de ses facteurs : application à l'étude de la téléprésence en environnements immersifs. (Towards a unified model of Spatial Presence and its factors : application to the study of Telepresence in immersive environments).. University of Paris-Saclay, France, (2020)Spatial Presence in Real and Remote Immersive Environments., , , and . VR, page 1016-1017. IEEE, (2019)The Construction and Validation of the SP-IE Questionnaire: An Instrument for Measuring Spatial Presence in Immersive Environments., , and . EuroVR, volume 11883 of Lecture Notes in Computer Science, page 201-225. Springer, (2019)