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Guest Editorial Special Issue on Deep/Reinforcement Learning and Games., , , and . IEEE Trans. Games, 10 (4): 333-335 (2018)Computer Go: A Research Agenda.. J. Int. Comput. Games Assoc., 22 (2): 104-112 (1999)A transferable neural network for Hex., , , and . J. Int. Comput. Games Assoc., 40 (3): 224-233 (2018)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , and . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)Near Optimal Hierarchical Path-Finding., , and . J. Game Dev., 1 (1): 1-30 (2004)Fachkräftemangel. Konjunkturabkühlung statt Verbesserung des Angebots.. KfW-ifo-Fachkräftebarometer, (June 2023)COVID-Twitter-BERT: A Natural Language Processing Model to Analyse COVID-19 Content on Twitter, , and . (2020)cite arxiv:2005.07503.Sample-based learning and search with permanent and transient memories., , and . ICML, volume 307 of ACM International Conference Proceeding Series, page 968-975. ACM, (2008)Applying Product-Integrated RFID Transponders for Tracking Vehicles Across the Automotive Life Cycle., , , , , and . LDIC, page 291-301. Springer, (2014)A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm., and . ACG, volume 6048 of Lecture Notes in Computer Science, page 14-20. Springer, (2009)