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QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets.

, , , , and . IEEE Trans. Vis. Comput. Graph., 27 (9): 3733-3744 (2021)

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Estimación de Densidades usando GPUs., , , , and . CEIG, page 37-46. Eurographics Association, (2008)Parallel BVH Construction using Progressive Hierarchical Refinement., , and . Comput. Graph. Forum, 36 (2): 487-494 (2017)Ray tracing with sparse boxes., and . SCCG, page 49-54. ACM, (2007)Extended Morton codes for high performance bounding volume hierarchy construction., , and . High Performance Graphics, page 9:1-9:8. ACM, (2017)Exploiting coherence in hierarchical visibility algorithms., and . Comput. Animat. Virtual Worlds, 12 (5): 277-286 (2001)Exact regional visibility using line space partitioning., , and . Comput. Graph., 27 (4): 569-580 (2003)Massively Parallel Hierarchical Scene Processing with Applications in Rendering., , , and . Comput. Graph. Forum, 32 (8): 13-25 (2013)Fast Robust BSP Tree Traversal Algorithm for Ray Tracing., , , and . J. Graphics, GPU, & Game Tools, 2 (4): 15-23 (1997)Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing., , and . Comput. Graph. Forum, 35 (8): 68-79 (2016)QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (9): 3733-3744 (2021)