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Wi-roni: a gesture tangible interface for experiencing internet content in public spaces.

, , , and . TMR@ICMI, page 15-22. ACM, (2007)

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Mobile applications for helping users to keep track of their travel experience., , and . ECCE, volume 250 of ACM International Conference Proceeding Series, page 311-312. ACM, (2007)Design concepts for learning spatial relationships., , , and . SIGDOC, page 22-30. ACM, (2001)The TRiTS model: teacher roles in introducing digital technology into a school curriculum., and . Cogn. Technol. Work., 18 (2): 237-248 (2016)Child-computer interaction, ubiquitous technologies, and big data., , , , , , , , , and . Interactions, 25 (6): 78-81 (2018)Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children., , , and . Int. J. Hum. Comput. Stud., (2022)Supporting creativity in designing story authoring tools., and . IDC, page 287-290. ACM, (2015)Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness., , and . Conference on Designing Interactive Systems, page 505-518. ACM, (2020)Child-display interaction: exploring avatar-based touchless gestural interfaces., , , , and . PerDis, page 23:1-23:7. ACM, (2019)Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies., , , and . NordiCHI, page 128:1-128:4. ACM, (2020)Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction., , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 195-204. Springer, (2011)