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Interpretable Brain-Inspired Representations Improve RL Performance on Visual Navigation Tasks.

, , , and . CoRR, (2024)

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General Board Game Playing for Education and Research in Generic AI Game Learning.. CoG, page 1-8. IEEE, (2019)Iterative Oblique Decision Trees Deliver Explainable RL Models., , , , and . Algorithms, 16 (6): 282 (June 2023)AlphaZero-Inspired General Board Game Learning and Playing., and . CoRR, (2022)Interpretable Brain-Inspired Representations Improve RL Performance on Visual Navigation Tasks., , , and . CoRR, (2024)Solving optimization problems with high conditioning by means of online whitening., , and . GECCO (Companion), page 243-244. ACM, (2019)Time Series Encodings with Temporal Convolutional Networks., , and . BIOMA, volume 12438 of Lecture Notes in Computer Science, page 161-173. Springer, (2020)Reinforcement Learning for N-player Games: The Importance of Final Adaptation., and . BIOMA, volume 12438 of Lecture Notes in Computer Science, page 84-96. Springer, (2020)Gesture recognition on few training data using Slow Feature Analysis and parametric bootstrap., , and . IJCNN, page 1-8. IEEE, (2010)ZN-Face: A system for access control using automated face recognition., , and . SNN Symposium on Neural Networks, page 356-365. Springer, (1995)Comparing Facial Line Drawings with Gray-Level Images: A Case Study on PHANTOMAS.. ICANN, volume 1112 of Lecture Notes in Computer Science, page 727-734. Springer, (1996)