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The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.

, , , , , and . CHI, page 2493-2498. ACM, (2017)

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Analysing user experience of personal mobile products through contextual factors., , and . MUM, page 11. ACM, (2010)Playability heuristics for mobile multi-player games., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 28-35. ACM, (2007)Pervasive Mobile Games - A New Mindset for Players and Developers., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 21-32. Springer, (2008)Developing Novel Services for the Railway Station Area through Experience-Driven Design., , , , , , , and . IxD&A, (2015)ToyMobile: Image-based Telecommunication and Small Children., and . BCS HCI/IHM, page 415-426. Springer, (2001)Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices., , and . CHI, page 63-72. ACM, (2008)Asynchronous gameplay in pervasive multiplayer mobile games., , and . CHI Extended Abstracts, page 4213-4218. ACM, (2009)Finding communication hot spots of location-based postings., and . CHI Extended Abstracts, page 2549-2554. ACM, (2007)Playful or Gameful?: creating delightful user experiences, interactions, v. 21 n. 3, , , and . May-June, (2014)Domain-specific playability problems in social network games., , and . Int. J. Arts Technol., 8 (4): 282-306 (2015)